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#DWARF FORTRESS MODTOOLS UPDATE#I’m here with an update for those of you who have been waiting so patiently for news on multiplayer! Now that we’ve pinned down the main technical issues, we know enough to feel confident describing the gameplay you can expect from it. #DWARF FORTRESS MODTOOLS GENERATOR#I’ve previously worked on Starbound (the procedural quest generator was my baby), and I’m also developing Lenna’s Inception, another Chucklefish project, on the side. Hi everyone! I’m the Chucklefish dev who has been coordinating with Eric on localisation, porting and multiplayer for Stardew Valley over the last year. ![]() Stardew Valley is expected to release on Nintendo Switch sometime this year, and will include the multiplayer co-op mode. Below is the full list of details for the upcoming Stardew Valley Multiplayer Patch. Player to player marriage will also be a possibility, a feature many fans were hoping to see. Furthermore, each player has their own inventory. These cabins can be occupied by the friends you invite. #DWARF FORTRESS MODTOOLS PATCH#Once the multiplayer patch is live, players will be able to build up to three cabins on their farms. Today ConcernedApe, developer behind the game has released some exciting new informations about the co-op multiplayer mode in Stardew Valley. However, the developer has been rather quiet about how multiplayer will work in Stardew Valley exactly. The Switch is the first console to receive the brand new and long awaited Multiplayer update. Stardew Valley has been announced for Nintendo Switch a long time ago. Development versions are WIP and content may continue to change.Revealed – Coming to Nintendo Switch First SLIME OF ARMOK: GOD OF SPLORCH adds carefully-designed implementation of slime ranching into fort life.įor the latest development version of Highfantasy, please visit ( ). V.1.1.0 finishes fleshing out the caverns and makes important branches to the magic system.īIG CATS AND LAP DOGS adds big cats and lap dogs, domestic animals that fill the roles of dogs and cats respectively as needed for a fort. V1.2.0 finishes balancing magical weaknesses and resistances among the many creatures of the mod. V1.3.0 balances spawn conditions across the most common (mundane) biomes and includes "disguised" creatures. It also includes 17 dev versions worth of polish and bugfixes. ![]() V1.4.0 makes a massive amount of under-the-hood changes and incorpates new plants, creatures, and abilities. #DWARF FORTRESS MODTOOLS MOD#The mod will be updated again for the Steam/Premium release to incorporate graphical support. Highfantasy does not generally intend to add major additions over time, but a few post-release updates have been necessary to further improve gameplay. A full list of included mods is available on the opening post of the Dwarf Forums page. In addition to curating, selecting, and balancing the other mods present, the author has written thousands of lines of their own code, including the unique Merfolk and Naga civs and much, much more, and has also written thousands more lines to make systems from mod A play well with mod B. Everything is done without names taken from other IP systems like Dungeons and Dragons, maintaining the unique feel of this game. The entire experience is cohesive and immersive, as if vanilla dwarf fortress had been taken to the limits of its development. It incorporates and carefully balances content unique to this mod and also taken from other aligned mods, most importantly the magic system of Spellcrafts, Sver's Combat Revised, and the Blackpowder Firearms mod (which this mod author has rewritten from the ground up) to create interesting horizontal and vertical progression systems that will keep you playing for years. This mod overhauls Dwarf Fortress with 14 unique playable races, aligned in a faction system in a recognizeable yet inherently dwarfy fantasy world. ![]()
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